Friday, December 30, 2005

Tsunami hunter!

this isnt a story but it relates to the future. this does not mean that i m psychic in anyway. nor am i some kinda future lookin prodigy. for some unknown reason, sutherland global solutions (thats wat they call themselves) decided that i have quite a good knowledge in computers and my voice is good enuff(damn kivd pranis). anyways, i got a job and i m packin off to chennai. i m reporting there on 2nd of Jan 2006. lookin forward to that job in a certain way but i know that i m gonna miss bangalore for sure. life goes on (and on and on and on, Amron batteries. lasts long, really long. lasts long, really long. ting tong ting tong). anyways, i have made a list of things NOT to do in chennai. they are:-
1. talk in kannada
2. compare the water with cauvery water
3. NEVER EVER LAUGH WHEN I SEE A REAAAAAALLLLLLLLLY FAT WOMAN'S CUTOUT IN EVERY STREET.
4. travel in an auto (unless absolutely necessary)
5. talk about politics (with anyone, not even myself)
6. talk about politics when someone else starts the topic. rather pour water on his face and fight instead. will get out alive.
7. TO DO: when i see a TV with a sun logo, crib abt the city's administration (while wearing a mask to avoid being seen by my grandma) and keep bitchin and crying.
8. TO DO: when approached by a TV with betel leaves logo, compare the fat woman to Jesus. tell stuff like shez the daughter of gawd. sing halleluyah if time permits.
9. TO DO: when approached by other channels, dont bother even stayin in the area. move on to avoid detection by granny.
10. swear in kannada.
11. order for khodays.
12. wear warm clothes.
13. wear thermals. :p
14. talk abt religion.
15. challenge someone in gaming. (will get pwned)

i just discovered that i m supposed to wear a tie on monday along with a formal white shirt and dark trousers on every monday. jeans dont count as formals duh. wat a bummer to start off. anyways, i m still gonna go there and peace out. so wish me luck duds.

have no idea where i m gonna stay, settle down and shit. so no idea when i m gonna blog next. till the next time...........

Monday, December 19, 2005

The Advance of JLA

due to the increasing crime in the streets, JLA decides to call in one more crime fighter. JLA (assosiated with columbia pictures etc blah blah) is proud to present to u "Ms. Dee-Hydrated". Ms. DH is basically an water elemental with powers like gush and tidal wave. Ms. DH was born as a perfectly normal girl with ponytails and freckles. one fine summer afternoon, while playing on the beach, she got wasshed away into the sea. a few days later, she got out of a well not feeling too well. all the salt water had gotten into her and she got a lil bit bitchy. after a while she noticed that she had quite a few powers. she could use her gush power on indivijuals to damage them or she can use the power of cyclone in a particular radius which will stun and inflict small amounts of damage on the creatures in that particular area. her greatest power is the tidal wave which sends out huge amounts of waves around her in a large radius inflicting mass amounts of damage and then drains the life of everyone affected for a period of 10 sec. since her body has lot of water content, shez hard to target too. doesnt depend on xp but has a limited amount of mana. she gains her mana by potions and by killin creatures. sits in a corner at the JLA and looks at the water purifier with amazement.

in the real world, she works as an writer in some place. since no one has a clue on wat she writes, we dont generally ponder on that area.

"anyways, Ms. DH, on behalf of JLA, i request you to pay up." :p

Thursday, December 01, 2005

JLA - Attack of the Goblin Caves

If u dunno wat the JLA is abt, just scroll down and read one of the below posts. this is the first spas adventure of the group. thought of starting at the goblin caves since they r a easy prey and exist in large numbers which gives us a good xp. i would also convert dr pissed to a lab techie since hez not good in the combat zone. so its white coats and power 10 glasses for him. as every good rpg starts in the training room, thought this would be no different.

Tha Training Room:-
As the warriors prepare for the great battle, intense training goes on with bored onlookers. Each warrior gets to select his area of specialization. the upgrades goes as follows:-

Bartman: Doesnt depend on xp. so buys out smoke grenades, flash bombs and other disabling items. buys new motor oil and fills up the batmobile. buys a beer with the rest of the money and sits in peace till the adventure begins.

Catwoman: Doesnt depend on xp again. sharpens her nails. spends on the money on lipstick, nail polish and a trendy handbag. sits with a large vodka and looks stoned.

Dr Pissed: Upgrades his intelligence level. uses xp on computer usage and chemical knowledge.

Wonder Woman: Doesnt depend on xp. gets her bracers with the money. upgrades her lasso and headband.

Lucifer: Uses xp to get the 1st lev of scorched earth. buys his power treads, two bracers and two flasks of shappire water.

Darth Dalda: Use my xp to take the force lightning ability and the life drain ability. gets an force upgrade and gets the cho-shi lightsaber form. uses the rest of the funds to get a quoxani crystal for my double bladed lightsaber and a dark jedi robe.

With all the JLA members geared up, they finally plan to take out the goblins who lived amongst themselves and dint do anythin to trouble anyone in any way.

"ATTACK OF THE GOBLIN CAVES"
Battleplan: "The main objective here is to eliminate all the goblins including the goblin lord."

With the help of dr pissed scout ability, the JLA members have an idea about the caves. there is an north corridor which is less protected by goblins but has lots of traps. there is a control room in the north corridor which will disable the traps and unlock the doors which will give the JLA members a clear path to the goblin lord. bartman will be leading the expedition to the north corridor along with catwoman and wonder woman. the main objective is to avoid / disable the traps and reach the control room to disable the remaining traps and unlock all the doors. This enables the expedition in the south corridor which will be carried out by darth dalda and lucifer. The main objective here is to get to the barracks and beat the shit out of all the goblins making the final part of the quest much more simple.

The battle: The JLA meets up at the enterance of the goblin caves. Bartman leads his team into the caves in an attempt to reach the control room. they r greeted in the north corridor by a bunch of silly kobnolds. the kobnolds are instantly squished and the team presses forward. they are encountered by a series of frag mines. the team sits down to disable the mines and flag the ones that cant be disabled. Meanwhile, outside the caves, darth dalda keeps messing arnd with lucifer. unfortunately for lucifer, he is a strength char with low intelligence level and is unable to grasp a thing. he prods darth dalda on the ribs in anger. dalda crashes into the ground and a lil gasp of laughter escapes his mouth as he lands on the ground. Back inside, the group have successfully disabled the traps and continue to the control room. they encounter a small bunch of goblins enroute which cause little worry and good fun to beat up (remember that batman, catwoman and wonder woman are light sided ppl and dont believe in killing) and disarm. they meet an small squad of goblin military guarding the enterance of the control room. after a mediocre fight, they gain entry of the room and disable the traps and doors. bartman calls up darth dalda and tells him that its good to go. darth dalda and lucifer enter the south corridor and make way past several kobnolds and goblins effortlessly. darth dalda uses his life drain ability to regain hp. then he uses the force lightning to zap the hell out of the goblins. lucifer on the other hand uses the scorched earth on the ground lighting up the goblins. he lets out a chuckle when he notices the goblins trying to roll on the floor in an miserable attempt to put the fire out. darth dalda and lucifer reach the barracks to find out that its been alerted already by the screams. since both of them have gained considerable xp to level up again, darth dalda upgrades his xp and force power and takes the fear ability. lucifer takes the level death ability. they enter the barracks and beat the living shit out of the goblins. lucifer uses his scorched earth ability all over the barracks and watches the goblins fry. darth dalda spams his chain lightning on everyone. they leave a foul smelling but freshly cooked goblins in the barracks on their way out. The team meets up outside the doors of the goblin lord. they enter door and quickly get rid of the goblin lord's imperial guards. they face a bigass goblin lord of lev 9 looking menacingly at them. he asks them, "why did u enter my place and beat the shit out of my minions when we have not disturbed u". while the others ponder over this fact, darth dalda uses the force lightning on the goblin lord and gives out a burst of laughter. the enraged goblin lord charges menacingly towards darth dalda. lucifer cuts in and uses his level death on the GL(goblin lord from now on). the GL starts belting lucifer instead. darth dalda uses his fear power to frighten the GL and starts spamming him with force lightning. bartman uses his grenades to disarm the GL. catwoman goes arnd scratching the GL. wonder woman uses her lasso of justice to trap the GL. after a good fight, lucifer slays the GL using his level death power. the happy three (bartman, catwoman and wonderwoman) gape at the remains of the GL. meanwhile, lucifer and darth dalda discuss their pillage. the scene fades away with darth dalda making fun of wonder woman's lassoo of justice.